by Tadhg Kelly As a band of knights approach Camelot in Monty Python And The Holy Grail, we see their leader change his mind. “On second thought,” King Arthur says, “let’s not go to Camelot. ’Tis a silly place.” It’s a description that fits many of the older UK studios. You know the ones I mean: the Frontiers, the Rebellions, the Codemasterses. They are silly places, amusing places, inspiring and occasionally aggravating places. They’re places caught between the past and the future, places whose signature games we remember fondly and whose transgressions we often forgive. Why? Because they’re the places with spirit in a modern industry that often lacks it. Modern studios are factories,...
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